![]() More information soon!" (Tweet) – via Twitter. The sequel to #Dreamfall is on its way from my new development studio Red Thread Games. On, Draugen was released to the public, receiving "mixed or average reviews", according to Metacritic. The development has been funded by the Norwegian Film Institute with a grant of 850,000 NOK (approx. On 30 October 2013, RTG announced that they had begun working on a new game titled Draugen, a first-person survival horror set in the 1920s Norway. On, Red Thread Games was granted an additional 1,500,000 NOK (~$250,000) from the Norwegian Film Institute. On 8 February 2013, a Kickstarter campaign was launched for Dreamfall Chapters which closed at USD$1,538,425, almost doubling their goal of $850,000. On 1 November 2012, Tørnquist announced that the long-awaited sequel to Dreamfall was on its way from his new development studio after obtaining 1,000,000 NOK in development grants from the Norwegian Film Institute for the pre production of Dreamfall Chapters. Unreal Engine experience is a plusįollow this link to read more about working at Red Thread Games, and for instructions about how to submit your application for this position.Red Thread was founded in September 2012 by Ragnar Tørnquist, creator of The Longest Journey and Dreamfall sagas, and The Secret World and Anarchy Online universes. Multidisciplinary, agile, curious and eager to learn If you’ve played our previous games, that’s a bonus! Norwegian language skills are not required for this positionĪ passion for interactive storytelling, RPGs, adventure games and action-adventure games. You’ll have worked on at least one commercially released game in a key design positionĬandidates for the lead position will need to have prior experience leading design teams developing a commercially released titleĮxcellent grasp of the English language - written and spoken. Work independently to ensure your tasks are delivered on time and to a high qualityĬandidates for the lead designer position will also help train, guide and manage a team of designers, and work together with the design director, game director and producer to create design documents, planning documents, and make creative design decisions Partake in regular design meetings and brainstorming sessions Participate in the ongoing development of tools and technologies to improve workflows Under direction from the design director and game director, you’ll design, prototype and script content and game features using the Unity engine and in-house toolsĬollaborate with the design team, artists, animators and programmers to deliver content, systems and features Candidates for this position must be prepared to work from home for a period, and until further notice, before potential relocation is possible and advisable. Given the current global health crisis, parts of the development team are working remotely. We’re also open to discussing remote solutions, preferably in time zones that overlap with Oslo, This is a full-time position, onsite in Oslo, Norway, starting as soon as possible. ![]() ![]() Your role will touch on many different areas of development, and requires a thorough understanding of game development and design processes, user interfaces and experiences, game systems and mechanics. Your work will span all game systems and features, including combat, world interaction systems, character dialogue and puzzles. You’ll collaborate with a friendly team of designers, programmers and artists to design and implement content and game mechanics. The game is in development for PC and next-generation consoles, and made with the Unity engine. If hired, you’ll join our studio to work on Dustborn, a 3D adventure that blends narrative with action in an original and exciting setting. Read more about applying for a position at Red Thread Games. The lead position requires previous experience leading professional design teams on commercially shipped titles. The job requires prior professional experience with Unity, with examples of commercially shipped games you’ve worked on. We’re Red Thread Games, the studio behind Dreamfall Chapters and Draugen, and we’re looking for a senior or lead game designer to join us and help build Dustborn: a narrative-driven, third person action-adventure for PC and consoles.Īs senior game designer, you’ll take responsibility for designing, implementing and scripting content and game mechanics in the Unity game engine, working together with a tight-knit team of developers in downtown Oslo, Norway.Īs lead game designer, you’ll also help train and guide the design team, create and manage design plans, in collaboration with our design director and producer. ![]()
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